The Microsoft-owned Xbox brand has long been one of the gaming industry’s most popular and established brands.
Also referred to as Microsoft’s gaming division, this business segment formally launched in 2001 after the release of the first iteration of the Xbox console.
Microsoft struck while the iron was hot. The Xbox earned positive reviews from gaming fans and critics alike. Then, the succeeding Xbox 360 was launched in 2005.
The console, just like its predecessor, received positive reviews and critical acclaim. By the end of its lifecycle, the Xbox 360 sold roughly 84 million consoles globally.
Its successor, the Xbox One, launched in 2013. Unfortunately, the console was marred by a disastrous launch. Seven years later, the Xbox Series X and Series S were launched.
The Xbox brand doesn’t just make consoles, though. It also owns multiple video game developers known for franchises like “Halo,” “Gears of War,” “Forza,” “Fallout,” and “Call of Duty.”
While the Xbox brand has a twofold strategy that has firmly entrenched its presence in the games industry, it hasn’t been able to leverage that for success.
For well over a decade, the Xbox brand has struggled to compete against the likes of gaming powerhouses Sony and Nintendo.
Unfortunately, Xbox’s years of struggles have culminated in major restructuring efforts, leading to layoffs and a change in direction for the gaming brand.

Photo from Unsplash
A Struggling Giant
Xbox has struggled since the pandemic-era gaming boom ended.
As a result, its sluggish performance has dragged down Microsoft’s More Personal Computing segment over the past five years.
After posting an operating margin of 33% in 2020, the segment’s margins gradually declined to just 26% in 2025.
According to Microsoft’s latest 10–Q filing, gaming revenue has dipped by 6% due to drops in Xbox hardware and content and services sales.
Meanwhile, hardware sales dropped 31% while content and services saw a 3% year-over-year decrease.
As mentioned above, these struggles have forced Microsoft to undertake restructuring efforts that began earlier in 2026 with a major leadership change.
In February, longtime Xbox CEO Phil Spencer retired, paving the way for Asha Sharma to assume the role.
Then, in July 2026, Microsoft announced sweeping layoffs to its organization. 4,800 roles were cut, with 3,600 of them being Xbox staffers.
The sweeping cuts will be carried out in two phases, with Xbox cutting 1,600 roles immediately and the remaining cuts carried out throughout the rest of Microsoft’s fiscal year.
Xbox will also divest four game studios while considering options for a fifth, which will eliminate an additional 350 employees.
Building the “Netflix” of Games
Prior to Sharma’s leadership, Xbox’s core strategy revolved around Game Pass, a subscription service that provided gamers access to Xbox’s massive games library for a monthly fee.

Image from Unsplash
Central to Game Pass was Xbox’s acquisition strategy that it carried out in the 2010s.
More recent acquisitions include gaming studios like Zenimax Media, owner of the “Fallout” and “The Elder Scrolls” franchises, for USD 8 billion in 2020, and Activision Blizzard, maker of “Call of Duty,” for USD 75 billion in 2022.
Microsoft and Xbox’s former leadership hoped that the inclusion of these games to its subscription service would help fuel subscriber growth for Game Pass, which in turn, would lead to higher sales for the Xbox brand overall.
Unfortunately, those hopes didn’t materialize into reality.
According to reports, Xbox only has roughly 30 million Game Pass subscribers… well below the 77 million it targeted for 2026.
The integration of acquired gaming franchises into Game Pass also posed problems for Xbox.
Instead of profiting from the highly lucrative “Call of Duty” franchise, the gaming division lost out on potential sales after new releases under the IP were initially included in Game Pass.
To recapture lost sales, new “Call of Duty” games were removed from Game Pass to boost sales.
The AI Boom and Memory Supply Shortages
The AI boom that Microsoft has bet its future on has been a boon for the company.
That said, the gargantuan demand for semiconductors such as memory modules and storage chips have made it difficult for Xbox to sell its consoles.
With supply of these components hard to come by, Xbox was forced to raise the price of its gaming consoles between USD 100 and USD 150.
A Business in An Unhealthy Standing
Xbox’s struggles are best seen through two of Return Driven Strategy’s (RDS) tenets—Fulfill Otherwise Unmet Customer Needs and Innovate Offerings.
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Fulfill Otherwise Unmet Customer Needs
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Innovate Offerings
According to Professor Joel Litman and Dr. Mark L. Frigo in the book, “Driven”:
“Some of the firms with the highest revenues and cash flow returns are those that have created a series of offerings that have no substitute and target great pains being felt by customers.”
In the case of Xbox, its primary competitors are Sony (considered its chief rival) and Nintendo in the console market.
Unfortunately for the brand, its primary offerings—the Xbox Series X and S—have credible, if not somewhat better substitutes.
Sony, through its PlayStation 5, provides gamers with exclusive titles that cannot be found anywhere else.
Meanwhile, Nintendo offers gamers with portability and first-party games with its Nintendo Switch consoles.
In contrast, games made by the Xbox gaming division tend to be available in other gaming consoles, eliminating the need to buy an Xbox console.
Professor Litman and Dr. Frigo said that “innovation of offerings is the solution to protecting existing markets and expanding into new ones.”
While the Game Pass offering was no doubt an innovation in and of itself, it was an offering that harmed Xbox’s ability to profit off of its vast intellectual property (IP) catalog.
Given these flaws to Xbox’s business strategy, it’s unsurprising that it has found itself in an unhealthy position.
Sharma, Xbox’s current CEO, summarized the brand’s struggles succinctly in a letter
“Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure.
To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected.
As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.”
It remains to be seen how these restructuring efforts will pan out, as it will take years to see the impact of these initiatives.
What’s clear is that Xbox, and by extension, Microsoft, have a lot of work to do to turn around the struggling business.
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If you’re looking to gain a better understanding of Return Driven Strategy and Career Driven Strategy, we highly recommend checking out “Driven” by Professor Litman and Dr. Frigo
Click here to get your copy and learn how this framework can help you in your business strategies and ultimately, in ethically maximizing wealth for your firm.
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In the book, “Driven,” authors Professor Joel Litman and Dr. Mark L. Frigo said that the goal of every long-term successful business strategy should incorporate the combined necessity of “making the world a better place” and “getting wealthy.”
That is why they created Return Driven Strategy and Career Driven Strategy―frameworks that were built to help leaders and professionals plan and evaluate businesses so they can also help others achieve their organizational goals and career goals.
The frameworks describe the plans and actions that drive returns for anyone in an organization such as independent contractors, marketers, brand managers, communicators, and other people in any field. These actions lead to the creation of wealth and value for customers, employees, shareholders, and the society.
Every Tuesday, we’ll highlight case studies, business strategies, tips, and insights related to Return Driven Strategy and Career Driven Strategy.
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Hope you find this week’s topic interesting and helpful.
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Adrian Kyle Vergara
Content Writer
Valens Dynamic Marketing Capabilities
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